Augmented Reality Tool in Laser Laboratory
For the Summer of 2022, I interned at the University of Nebraska-Lincoln, in the Lasers and Optics Laboratory. It was my job to develop an Augmented Reality (AR) tool for use in the optics laboratory.
That summer, I taught myself Unity3D, Blender3D, C++, and a large variety of advanced optics concepts to produce a tool useful in the laboratory and STEM education.
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As a summer intern, I worked as the main developer of an augmented reality visualization tool for use in the University of Nebraska-Lincoln Laser Laboratory.
I was the primarily in charge of:
Creating accurate visualizations of physics concepts.
Integrating visualizations onto Microsoft HoloLens2 for use in the laboratory and in classrooms.
Providing full documentation of my work to future full time graduate students.
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C++, Unity3D, Microsoft HoloLens, Physical Optics, Blender, AutoDesk Fusion360
Design Overview
Unity3D was used for the continual development of visualizations and physical principles. An example of a physical function used to describe the intensity of a femto-second laser pulse through a liquid media.
Laboratory equipment was modeled along with its functionality for use within the 3D application.
Microsoft HoloLens 2 was programmed to show complex optical visualizations that integrated with the existing laser laboratory setup. This made it much easier for the alignment of the laser equipment because it provided a constantly updated visual of what changes would occur with different equipment configurations.
Outcomes
From my work with this project, the laboratory was able to obtain substantial amounts of funding in grants for the continuation of my work. After I left the project, the Principal Investigator hired two full-time developers to continue my work. See the device in action below!
For my research poster, click here.